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Conversando con Janet

Performing Arts

Se exponen y comentan temas y dilemas de la vida moderna.

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Conversando con Janet Episode Guide

Season 1 2002

1-1
Lost My Marbles Jan. 21, 2002

The team navigates across the island in search of Dr. Marbles after Hacker kidnaps him.

1-2
Castleblanca Jan. 21, 2002

The team must collect, organize and analyze data to find which castle Hacker is holding Dr. Marbles.

1-3
R-Fair City Jan. 21, 2002

The team analyzes the game of chance to find Digit.

1-4
Snow Day to Be Exact Jan. 21, 2002

The team uses estimation to recover the sunisphere from Hacker.

1-5
Sensible Flats Jan. 21, 2002

The team must measure Hacker's irregularly shaped property to prove that he has taken more land than allowed.

1-6
Zeus on the Loose Jan. 21, 2002

The team fails to prevent Hacker from stealing Pandora's box; the team uses fractions to complete Zeus' challenges.

1-7
The Poddleville Case Jan. 21, 2002

In order to save Poddleville's power pods the team must crack the pattern that unlocks the cyberpower vault.

1-8
And They Counted Happily Ever After Jan. 21, 2002

The team helps the residents of the fairytale world understand the role of place value in the number system.

1-9
Clock Like an Egyptian Jan. 21, 2002

The team must rescue Dr. Marbles from a pyramid and avoid the mummy's trap.

1-10
The Secrets of Symmetria Feb. 1, 2002

Hacker steals Symmetria, a harmonious cyberplace which makes everything symmetrical.

1-11
A Day at the Spa Feb. 4, 2002

Choices overwhelm the team while trying to retrieve the Krystal of Kalmoor.

1-12
Of All the Luck Feb. 5, 2002

The team uses logic to free the Lucky Charms from Hacker's control.

1-13
Eureeka! Feb. 6, 2002

Creating three-dimensional shapes helps the team solve the mystery of Archimedes' disappearance.

1-14
Cool It Feb. 7, 2002

Hacker clogs Motherboard's cooling system; the team must get the exact amount of cryoxide to fix it.

1-15
Find Those Gleamers! Feb. 8, 2002

The team must use algebraic equations to beat Hacker in a contest.

1-16
Codename: Icky Feb. 11, 2002

To outsmart Hacker, the team devises a series of codes to send secret messages.

1-17
Return to Sensible Flats Feb. 12, 2002

The team uses a line graph to explain the disappearance of Sensible Flats' water.

1-18
Problem Solving in Shangri-La Feb. 13, 2002

The team must use problem-solving skills to win freedom from a Zen master.

1-19
Send in the Clones Feb. 14, 2002

The team uses multiplication to keep track of Delete's clones.

1-20
Trading Places Mar. 14, 2002

The team creates a monetary system in order to rebuild their cybercraft and rescue Dr. Marbles.

1-21
Less Than Zero Jul. 3, 2002

The team members discover they need to use negative numbers to rescue the leaders of Cyberspace from Hacker.

1-22
Model Behavior Jul. 10, 2002

The team must use models to prevent Hacker from cracking open the glass skywall surrounding Happily-Ever-After.

1-22
Model Behaviour Jul. 10, 2002

The team must use models to prevent Hacker from cracking open the glass skywall surrounding Happily-Ever-After.

1-23
Fortress of Attitude Jul. 17, 2002

Hacker tries to force cybersites to surrender by annoying them with his loud voice which he broadcasts from a statue shaped like himself.

1-24
Size Me Up Jul. 24, 2002

The team copes with disparities in scale and size to escape from a cybersite and warn Motherboard of a virus.

1-25
A Battle of Equals Jul. 31, 2002

The kids use balance scales and equations to restore four satellites after Hacker polluted cyberspace with cyberstatic.

1-26
Out of Sync Aug. 7, 2002

Hacker disrupts the balance of Mount Olympus, and the team must find the missing element in the musical pattern.