
Free Box City: Interview with Wren DeVous
Regular
Wren talks about her new album and answers questions about the musical project.
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Free Box City: Interview with Wren DeVous Episode Guide
Season 1 2002
- 1-1
- Lost My Marbles Jan. 21, 2002
The team navigates across the island in search of Dr. Marbles after Hacker kidnaps him.
- 1-2
- Castleblanca Jan. 21, 2002
The team must collect, organize and analyze data to find which castle Hacker is holding Dr. Marbles.
- 1-3
- R-Fair City Jan. 21, 2002
The team analyzes the game of chance to find Digit.
- 1-4
- Snow Day to Be Exact Jan. 21, 2002
The team uses estimation to recover the sunisphere from Hacker.
- 1-5
- Sensible Flats Jan. 21, 2002
The team must measure Hacker's irregularly shaped property to prove that he has taken more land than allowed.
- 1-6
- Zeus on the Loose Jan. 21, 2002
The team fails to prevent Hacker from stealing Pandora's box; the team uses fractions to complete Zeus' challenges.
- 1-7
- The Poddleville Case Jan. 21, 2002
In order to save Poddleville's power pods the team must crack the pattern that unlocks the cyberpower vault.
- 1-8
- And They Counted Happily Ever After Jan. 21, 2002
The team helps the residents of the fairytale world understand the role of place value in the number system.
- 1-9
- Clock Like an Egyptian Jan. 21, 2002
The team must rescue Dr. Marbles from a pyramid and avoid the mummy's trap.
- 1-10
- The Secrets of Symmetria Feb. 1, 2002
Hacker steals Symmetria, a harmonious cyberplace which makes everything symmetrical.
- 1-11
- A Day at the Spa Feb. 4, 2002
Choices overwhelm the team while trying to retrieve the Krystal of Kalmoor.
- 1-12
- Of All the Luck Feb. 5, 2002
The team uses logic to free the Lucky Charms from Hacker's control.
- 1-13
- Eureeka! Feb. 6, 2002
Creating three-dimensional shapes helps the team solve the mystery of Archimedes' disappearance.
- 1-14
- Cool It Feb. 7, 2002
Hacker clogs Motherboard's cooling system; the team must get the exact amount of cryoxide to fix it.
- 1-15
- Find Those Gleamers! Feb. 8, 2002
The team must use algebraic equations to beat Hacker in a contest.
- 1-16
- Codename: Icky Feb. 11, 2002
To outsmart Hacker, the team devises a series of codes to send secret messages.
- 1-17
- Return to Sensible Flats Feb. 12, 2002
The team uses a line graph to explain the disappearance of Sensible Flats' water.
- 1-18
- Problem Solving in Shangri-La Feb. 13, 2002
The team must use problem-solving skills to win freedom from a Zen master.
- 1-19
- Send in the Clones Feb. 14, 2002
The team uses multiplication to keep track of Delete's clones.
- 1-20
- Trading Places Mar. 14, 2002
The team creates a monetary system in order to rebuild their cybercraft and rescue Dr. Marbles.
- 1-21
- Less Than Zero Jul. 3, 2002
The team members discover they need to use negative numbers to rescue the leaders of Cyberspace from Hacker.
- 1-22
- Model Behavior Jul. 10, 2002
The team must use models to prevent Hacker from cracking open the glass skywall surrounding Happily-Ever-After.
- 1-22
- Model Behaviour Jul. 10, 2002
The team must use models to prevent Hacker from cracking open the glass skywall surrounding Happily-Ever-After.
- 1-23
- Fortress of Attitude Jul. 17, 2002
Hacker tries to force cybersites to surrender by annoying them with his loud voice which he broadcasts from a statue shaped like himself.
- 1-24
- Size Me Up Jul. 24, 2002
The team copes with disparities in scale and size to escape from a cybersite and warn Motherboard of a virus.
- 1-25
- A Battle of Equals Jul. 31, 2002
The kids use balance scales and equations to restore four satellites after Hacker polluted cyberspace with cyberstatic.
- 1-26
- Out of Sync Aug. 7, 2002
Hacker disrupts the balance of Mount Olympus, and the team must find the missing element in the musical pattern.